This is it, we have arrived at the end of the course. It is now time to look back on what we have accomplished the last couple of weeks. It all started with five individuals, all getting together with a goal to make a good product, but we were not quite certain where we would start, nor where we would finish.
At our first group meeting, it quite quickly became obvious that the entire group wanted to make an app of some sort. However, we were not quite sure which group of visitors we wanted to target. So we sat down and brainstormed - we scribbled down every single group of visitors we could think of, and what sort of an application would be suitable for that group. We came to a conclusion that tourists were a target group that had a lot of potential, and a group we figured we could make something useful for. Hence, we decided to make an application targeting tourists.
Next up was deciding what functions the app should have. We figured that the absolutely best way to get an understanding of this would be to conduct actual interviews with tourists at a museum. As a group we wrote down a bunch of open-ended questions which were designed to get as much information as possible out of the interviewees without putting words in their mouths.
During the previous reading seminar we had learnt a lot about how to make observations of target groups. We decided (apart from conducting interviews) that using the method “Fly on the wall” we would manage to get a lot of information from tourists, without having to interfere with their visits.
From the interviews and observations we got an understanding of what the tourists felt was lacking in the Swedish museum scene. For instance, the tourists felt that it was difficult gathering information on how to get to the museum. They also felt that the exhibits lacked information - that the small amount of information on each exhibit just wasn’t enough and it was not available in other languages than Swedish and English. This forced them to take tour guides if they wanted to know more about the exhibitions.
It was also at this point we decided that we were going to design our product having a user-centered design in mind. In hindsight, we realise that we should have made several more user tests in order to completely establish what the users’ needs were, and how we could accomplish that with a result as good as possible. User-centered design, meaning that the focus of the entire design process should be the user and the user’s needs, is something we half-heartedly followed, but would have liked to accomplish even more. Many decisions that were made during the design process were made by ourselves, which indicates that we had some sort of mix between both user-centered design and genius design.
At this point we felt that we had gathered somewhat insufficient information, partly due to the fact that five interviews does not really make us see the whole picture. We decided to do some further research online. It became very obvious, however, that the information we had gathered held true all over the world, which convinced us that we were on the right track.
The next step was to create personas and scenarios. This would work as a tool in order to fully understand our future users and what situations could arise that required our app. We created two different personas, as well as two different scenarios for each persona. This entire part of the design process was very rewarding because it helped us concretize the project. It was also at this time we created pain points, which is a method of determining where to put the focus by prioritizing different problems. What needs were there, and how could we fulfil them for our users? As a group this is where we finally got a clear picture of what the final product should be able to do - it made us share the same vision of the product.
We now knew what product we were creating and the functions it needed, but we had to come up with a design. Once again we put our heads together and brainstormed. During that week’s exercise we created two different designs - one which was extreme and crazy, enabling us to think outside the box, and one which was a bit more conventional. After the exercise we created yet another design. We took the best from each individual design and put together a “Final design: draft 1”. This was something close to what we wanted, but we understood that it would have to go through several iterations in order to become as good as possible. We also created a prototype which was somewhat interactive. For the time being we were quite happy with the product, so we took it to the next exercise and got some feedback from another group.
The feedback we received was very useful to us, because we now knew what could be improved. For example we got the feedback that it could be made a bit more intuitive by changing the order of our menu, that we could change the layout of some things and so on. All this was something that we took with us to the next group meeting where we improved our product having the feedback in mind.
At this point we also had a reading seminar where we read about different “laws” that could be applied to our product. After the reading seminar we also implemented user tests to see what actual users felt about our product. To read more about this step of our process, see our last blog post.
And here we are - the final presentation is tomorrow, and we have yet one iteration of our prototype to show the exercise group. We are, as a group, very content with what we are going to present. We feel that it has been very useful to learn about all the steps that are involved in a design process, and understand that this is something that can be applied outside the university. But we are aware that there is a whole lot more to learn, and we are eager to get out there to learn and design more things.