torsdag 25 september 2014

Group Analysis

In our group we analyzed very different ways of interaction at museums. Niklas took a closer look at certain interactive games with questions, Marcus has checked out mobile applications. Linn wrote her analysis about the National Museum of Natural History’s website. Erik focused his research on a specific game at the museum about speed and Adam did his research on portable audioguide-systems.


We have come to the conclusion that different forms of interactive environments affects people on very different levels. For example the website, with it’s simple form and relatively easy to use layout can lure people into visit the museum without actually knowing to much about it. A mobile application on the other hand is used almost exclusively a tool to use at the museum but has trouble persuading users into going.


The games which Niklas and Erik checked out connects with different people, from little children to adults, since one uses simple geometric shapes and visual feedback in a competitive environment and one uses a more intellectual form of learning where you test what you've learnt.

We think that the way museums has chosen to interact with it’s customers comes from a great thought but does not really reach it’s users in the most effective way it could possibly do without small tweaks. As said the different areas of the exhibits connects with different people but somehow they need to interlace to create a new form of interaction with it’s users that reaches out to everyone. This includes our target group, non-Swedish speakers.  

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