torsdag 16 oktober 2014

Reading seminar 2 - Linn Lahtinen

The content of this week's literature was mostly information about different methods and approaches you can use during a design process, covering almost everything from ideation to prototype and development. There was many new concepts and terms I have never heard about before and reading about it all made me realize that there are a lot more things to think about when you go through a design process than I could have imagined.


The first chapter covers brainstorming, how to do it and how to keep it organized. It tells us to be open-minded, not to think rationally because every idea counts in this stage, and that you should document and save all ideas. I think the most important point, though, is that it’s hard to come up with ideas when you’re forced to, and therefore ideas often come when you’re doing something else. Because of this it is good to always carry something you can write down your idea on with you when you’re in a brainstorming process of a project.


The second chapter, which is about refinement, contains a lot of the new terms I mentioned earlier. I can’t help to feel that the meaning of many of these terms are really simple and obvious, it’s just the fact that you haven’t had a word for it before. There is of course also concepts I’ve never thought about before and I can barely even understand now. But overall, I think all of it is very helpful and educational, and that it makes the design process easier and more palpable.


The last chapter of this week's literature is about interface design and prototyping. As mentioned in the chapter, there is a lot to think about when making a prototype. For example, there is several different types of prototypes, such as low-fidelity and high-fidelity prototypes. It’s not only important to choose what kind of prototype you want to make, but also to make the testers understand so that they can focus on the right things. At the end of the chapter something called agile methodology is brought up, which means that you take a big task and break it into smaller pieces. I think this is a great way of working and that it can not only be essential for our project, but also for tasks in everyday life.

My question is: Which non-traditional inputs could we include in our design?

Inga kommentarer:

Skicka en kommentar