torsdag 16 oktober 2014

Reading Seminar 2 - Marcus Frisell

The chapters we read this week was mostly about concepts and how to create them. We have already gone through multiple iterations of design concepts but maybe not reached all the way. There are several different methods we could try to refine and better our ideas and concepts and to do so we can’t skip steps on the way. We have to go through the whole process. From strategy to research to observation, analysis and so forth.
A way of creating concepts that I think most people, if not everyone already have tried is brainstorming. When you brainstorm you come up with multiple ideas, most of them are not very thought out but that’s not the point here. The purpose of the brainstorm is to generate as many ideas as possible as fast as you can. More ideas gives you a broader view and feature-set of the concept.
When we went through this face we didn’t really know about all the different approaches and ways to improve our concept and therefore we missed some, possibly, critical information and ways to analyse our ideas that we probably should take into consideration. We went from brainstorming to refining to prototyping. We should probably do, as Niklas said, take a step back and take a closer look at what we have accomplished to see if we can improve our concept some more.
Some things we should have in mind when we prototype in a detailed manner is both Fitts’s- and Hick’s law.
Fitt’s law determines how fast the user can accomplish tasks when moving from a start location to a target location. This law is determined by two things, distance between the points and the size of the target. A bigger target is easier to hit and therefore makes it easier for the user to navigate around.
Hick’s law explains the time correlation between decisions and number of choices they have. Interestingly users makes decisions faster in bigger menus than multiple smaller ones.
These are things we didn’t consider before that we probably should implement into our concept.
An interesting question i think is: In which ways can we simplify design to please users?

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