This week’s
reading had a lot to do with how to take your design from a concept to
prototype with much focus on fine tuning during the process. Much of what is
discussed in the chapters is something our group has worked on, or at least
touched, but there is also a wide variety of techniques I feel we should use as
we continue our work. When working on ideation, or how to concepts are to be
executed, we should definitely look into affordances, how intuitive the design
feels before using it, and what feedback should be given and when.
There are
some things I wish we would have done better before we created a final design
but I hope at least that we might be able to still make use of them. One of
these is the use of metaphors which I feel could really give our design a
unique touch. Another technique I would like to get started on is a moodboard.
By using a moodboard we can collectively define how we want our design to “feel”,
another aspect that can set it aside from other groups’ designs.
In the near
future I feel we should start applying techniques from the chapter on
prototyping. We have started on a prototype already, but we have just been creating
it “on the fly” and using our own experiences. At our last presentation we
presented a sort of low-fidelity prototype so I don’t think a high-fidelity
prototype is far off.
Question
for the seminar: Is Hick’s law something
we should take into account for our design?
- Remember to reflect on the stuff you're gonna integrate on your project and how/why. (The different laws and so on)
SvaraRadera